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Shuriken: Inspector breaks and errors are thrown when the Material field is deleted from the Particle System Shadows/Lights: Scene is brighter in Standalone player if it was open in the Editor at build time
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Serialization: Editor crashes when "IP Address" in Project Settings is empty Scripting: An Unhandled exception is thrown in the Editor.log and Console window when trying to build AssetBundles Scripting: Roslyn Analyzers cause a Compiler error when project name contains white spaces Scene/Game View: Camera resolution is set to default when opening the Editor Scene Management: Crash when calling hideFlags after removing missing nested prefab Progressive Lightmapper: BugReporter doesn't get invoked when the project crashes Progressive Lightmapper: Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled
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OpenGL: Unity crashes when entering "-force-opengl" or "-force-glcore" in the Advanced Project Settings Metal: GameObject's colors are rendered differently in the iOS build compared to the colors in the Editor Metal: Consistent EditorLoop 5-10ms spikes when using Metal API MacOS: DirectoryNotFoundException errors appear when a project is created inside a directory with unicode characters Linux: Editor crashes at "_assert_fail_ld" when opening a project (Linux) IL2CPP: Build fails with 'artifacts/ does not exist yet' when using UnityEditor.InitializeOnLoadMethod in script GI: If a user is experience lighting coruption they be may required to reimport due to a fix to which correctly fixes a Uv unwrapping issue (1330830).
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AI: NavMesh Agent can not pass through passable area between carving NavMesh ObstaclesĪsset Bundles: Building process of the AssetBundles is slow when there is a huge filecount.īuild Pipeline: Windows build fails when using Deltatre Magma Engine